This was a Intergrated group project that was done in my final semster at University, the group consist of 4 people myself included and i was the environmental artist and i was responsible for producing all assets regarding the underwater base. all assets seen where modelling in maya textured in substance and final imported to unity, where the in engine artists worked with the assets to produce the final piece. As for the character and the vehicle, they where done by other members of the group.
Gameplay walkthrough